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I have a few questions now that I'm in my first combat.

Is it fine to reap all the fallen enemies at the end of combat automatically? Or does combat end immediately with the last death/round?

The Scythe states "... Those components may be used with a spell you are currently casting." This looks like a holdover from the RUNE rules. You're not simultaneously casting a spell when using a weapon in REAP, right? Since things are resolved one at a time, the Scythe has to be used first, then components gained, then spell cast. (This has already given me fewer options at one point.)

You can reap all the components at end of a fight if you are adjacent to them. 

Because you assign all your dice, the spell is being cast, just not resolved yet. So anything you get from the scythe can be pumped into that spell you've assigned a die to. 

How does difficult terrain work? It states that all actions are at -1 Harm. Am I dealt Harm or am I just worse at dealing Harm?

The rules tell me to resolve all the actions from a given card. Do those need to happen in order? In RUNE, movement is always before damage. In REAP, I see that movement is listed before damage; but does that mean it has to happen first? Because, well, I can do cooler move sequences if I can use my weapon's harm, then my weapon's movement, then a spell's harm.

I think this opens up an interesting option: Some weapons could require the movement to happen first, while others could be more flexible. It's an interesting way to make a weapon subtly better.

(+1)

You are worse at dealing Harm.

You choose the order of resolving the actions that a weapon  gives you.

If I summon skeletons, how does aggro priority work? The rules currently state that enemies always target the Reaper, which would mean they ignore the skeletons.

This will be addressed in the final version of the game.

The fight with the Horror isn't marked with a check box or the FIGHT keyword. This makes sense, because, if it were a real FIGHT, it would fill a slice of the Vessel clock, which it shouldn't do. Is it mandatory given arrival in that map point? Or is it optional like a typical point action? Or, should I have read the title of the point and known not to go there unless I intended to finish the job? (I'm taking this last interpretation for now.)