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(1 edit)

Very great concept! Idea was great, but execution was slightly flawed;

  • You have two different buttons for shooting and re-calling your arrow, which made it way harder for me to get used to the controls. IMO, it should be one key for both tasks (since you can't recall the arrow if you have it, and you can't shoot it if you have to recall it)
  • Arrow moves about as fast as the player, so if you call it back and walk away it will lag behind you
  • Arrow, and occasionally, slimes clip through some walls (inside metal level was when it occurred to me)
  • This one's real bad; if you go to the next level without picking up your arrow, you just won't have it in the next level (this happened to me, and softlocked me)

Other than those few bugs, the game is great, and the visuals are SUPER pretty.