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If you are able to formulate a hypothesis I could do a special build for, don't hesitate. Also I'm quite intrigued by the fact that you have such a large memory consumption though. Is it possible that your number includes Wine or some other layers? (and if this is the case, 32bit and 5GB won't work as you mentioned)

About the results.  That's some solid numbers on a representative of the market GPU tier! So close to that sweet, sweet 60fps. I'm sure I could squeeze some more fps out of that renderer in the future.

This is tremendously valuable data for me. Once again, thank you sir!

(+1)

The best I could suggest is more debug symbols or something, I'll work with my friend to figure out the deep debugging (gdb-type stuff) as well, since if we could even figure out the offending allocation, that would probably give us some insight!

The large memory allocation could be in part due to wine, but I'd be surprised if it were over 500 MB, and even that number is probably too high for what wine's injecting (A lot of it is handled by "wineserver", which is a seperate process and therefore not in this number)


for some informal numbers, I'm getting 9 or 10 fps in the first benchmark when things are mostly in view, and 5-9 fps in the second (measured using mangohud).

I managed to get the game running with wine-ge 8.13, which yielded the following results:
508/20.3/7.6

331/13.2/4.7

286/11.4/2.4

I would like to state my graphics system is a bit of a mess from switching drivers a few times and not really being bothered to do it properly, so a bit of a caveat to that!

Ok quite interesting, let me know you find something related to that allocation! I think I should install a Linux somewhere as a test machine, but I'd rather focus on the dev of the game itself. It has rough edges as of today and there is a lot to do!

You benchmark scores are underwhelming, what is your graphic card? 

It's an RX 550, but it might be getting a bit worn out, my thermals seem to be problematic, and I think I screwed something up back when I had the nvidia drivers (which can do... bad things on linux)

And yeah, if I figure out a way to step through the code to see how far it gets before dying, I'll let you know!