I’m really impressed with this game. It looks really simple at first but it felt surprisingly deep after a few runs. The first boss has really simple but pretty threatening behavior. Predicting its jump or dive is tough, so I ended up always doing two down-shovels whenever I attacked it to ensure it would remain 1 level below me even if it jumped. This felt really satisfying to figure out because it was the main way I found to consistently no-damage the first boss.
The second boss felt a little simple, but the randomness of the spawn patterns was good to keep me on my toes.
The third boss was quite tough (I think I could beat it if I didn’t have to start from the beginning between runs). I found the bombs dealing damage to the player to be pretty punishing, but it was a really cool idea.
Overall, my only real feedback is:
- It felt like I’d damage the boss and damage myself quite often for the first boss. Possibly increasing the player’s iframes when they down-shovel or disabling the boss’s hitbox for a tiny bit after damaging them might make this feel less punishing.
- Starting from the beginning every time makes it a bit more frustrating to die to the third boss (at least in a gamejam setting).
Nice job! I really enjoyed this game.