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This is a pretty simple, but clean game. The graphics are effective, the music choice is good, and the *clonk* and animation whenever I step into one of the spinning traps shouldn't be as funny as it is. I do wish there was a little more to the actual gameplay than there currently is though. There's no real unique gameplay mechanic other than the flashlight, which is basically just a glorified time limit. This, on top of the fact that the house layout and key locations aren't randomized or even changed between the difficulty settings, means that the gameplay mostly boils down to memorizing the key locations and beelining for them. It's fun for what it is, and there's no real issues or bugs that I could critique from an implementation level, but I think you could have benefited from a more ambitious design choice like randomizing the key locations or adding another gameplay mechanic. Really well done for your second game though; I hope you'll keep doing well in future jams!