I think this game has a lot of promise. I'm a fan of roguelikes and puzzle games, so anything that tries to combine those two genres already gets points in my book. The main gameplay mechanic is interesting, and the way it's used to create mazes is fun! The cost of ability upgrades feels pretty restrictive though, especially on the health side. Dying in one hit is very punishing, especially given how persistent the basic bat enemies are, so I would've expected to be able to upgrade past that point quickly. Instead, it takes 500 coins to get that, when it tended to take around 5 minutes of gameplay to get 100 coins. I couldn't get very far without a second heart, so my gameplay consisted of grinding coins through the first 2-3 floors, dying, and then repeating without being able to improve my character at all. This got repetitive pretty fast as there's not much to do other than the mazes, and I ended up quitting before I could get that upgrade. This always makes me sad, since I can tell there was a lot of effort put into this game and there may have been cool new experiences past this point. If the upgrades were cheaper or the player started with more than 1 heart, I think I would've been much more willing to continue onwards. Most of the rest of the game felt good other than the need to grind for coins, so I'm hopeful for the future of this project!
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Thank you very much for your complete feedback, it help me a lot !
I try to make sure that the player quickly wants to go down to the lower floors where the rewards are much higher but the difficulty too!
But I didn't have time to perfect my world generation algorithm to modify the level design and push the player to go down, instead, the floors are a bit big sometimes and take time, which slows down progression