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i love it... however. transitions to rooms are not honed in they glitch you in to doorways and walls, is your weapons suppose to be opposite the mouse? the walking sound..... no there was no need. picking up weapons where not showing you had them, if you grabbed a bomb it would never be showing in your inventory. *whew... regardless is was rather fun :) nice job man

Glad to hear you love it. Transitions between rooms were something Enjl put a lot of time on (It should work fine). That and the weapons being opposite the mouse and the walking sound were not a problem while in Unity. I blame the WebGL build. The bomb not appearing in the inventory shouldn't be the case(if you press 'e' to switch weapon you should see it there) BUT it was my decision to make it invisible when it was your primary weapon.