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Thanks for playing! A lot of people have mentioned the navigation - I think it's something you have to carefully consider when you're designing an environment for a game like this. The five-button system I came up with was my attempt at a solution that would be quick to implement, but I should at least have explained it in-game. I'll try and refine it in a post-jam update. And perhaps I should give the player some feedback as to which of their answers is wrong?