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What an incredibly ambitious game jam project - and it payed off for the most part. The Models, Textures, Environments and 2D art were all beautiful (albeit sometimes interrupted with the odd visual glitch). The music was fitting and sounded really good. 

The only critique I can reasonably bring up is a weak connection to the theme - yes, narratively the staff is broken, but it doesn't show in-game that much. It feels like an usual progression mechanic and less like actual malfunctions. Maybe the staff may have missfired or there was more visual feedback when trying to use a spell that isn't unlocked? I think it'd have been worth cutting a bit of content to make time to incorporate the theme more.

Aside from this point, this is an extraordinary feat y'all have accomplished here.

(+1)

Thanks for playing our game and glad you enjoyed the graphics and audio!

I agree the theme is a bit loose here. The main idea was that the staff is not working correctly and you go out and try to show your worthiness to make the staff working correctly. (like Excalibur, only in the right hands it can be handled). I also thought of you can use the spells, but they have negative effects on you then. Unfortunately almost all of it got cut in the finishing line.