Hello!
First of all, thanks A LOT for taking your time to play the game and to post this topic, it really means the world to me. When I released the game a couple of months ago, I was aware of many of the points you made, but I took the decision to let the feedback help me shape the game design. I basically intended to be roasted to death, so I could become a better developer and make a greater game. Turns out people were kinder (and didn't comment as often) as I expected. Some weeks ago I realized I should be actively trying to make the game better, despite of solely relying on feedback, so I released my plans for the next big update.
Anyways! Now that I have some really good points to work with, I'm actually very excited. Here's how I will be addressing some of the issues (please let me know what you think):
- More intuitive interfaces.
- Some sort of tips or tutorial system.
- Bigger worlds with more resources.
- Animal breeding system.
- Fix the damn spawn system (this really bothers me as well).
- The "spikes" in the caves are actually stalagmites, intended to be just decorative, but making them give damage would be cool.
- I swear I coded a fix to the boss spawn-kill problem, guess I didn't test it properly. Also, it follows you through floors because it's a ghost, but maybe that's OP.
- Yes, the right-click on ropes...
- The inventory/hotbar issue is the only stuff I'm kinda reluctant to address, because I want the player to be thoughtful about space, and bags should be indispensable items. For now I will be adding shortcuts to make swapping items less of a trouble. In the future I will rethink the whole design and/or make it easier for players to obtain better bags.
- A big improvement for the combat system is already coming in the next update.
- All the other issues will also be investigated, but I don't want to bother you with more text :)
Thanks again for being so analytical with the game.