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Hello! 

First of all, thanks A LOT for taking your time to play the game and to post this topic, it really means the world to me. When I released the game a couple of months ago, I was aware of many of the points you made, but I took the decision to let the feedback help me shape the game design. I basically intended to be roasted to death, so I could become a better developer and make a greater game. Turns out people were kinder (and didn't comment as often) as I expected. Some weeks ago I realized I should be actively trying to make the game better, despite of solely relying on feedback, so I released my plans for the next big update.

Anyways! Now that I have some really good points to work with, I'm actually very excited. Here's how I will be addressing some of the issues (please let me know what you think):

  • More intuitive interfaces.
  • Some sort of tips or tutorial system.
  • Bigger worlds with more resources.
  • Animal breeding system.
  • Fix the damn spawn system (this really bothers me as well).
  • The "spikes" in the caves are actually stalagmites, intended to be just decorative, but making them give damage would be cool.
  • I swear I coded a fix to the boss spawn-kill problem, guess I didn't test it properly. Also, it follows you through floors because it's a ghost, but maybe that's OP.
  • Yes, the right-click on ropes...
  • The inventory/hotbar issue is the only stuff I'm kinda reluctant to address, because I want the player to be thoughtful about space, and bags should be indispensable items. For now I will be adding shortcuts to make swapping items less of a trouble. In the future I will rethink the whole design and/or make it easier for players to obtain better bags.
  • A big improvement for the combat system is already coming in the next update.
  • All the other issues will also be investigated, but I don't want to bother you with more text :)

Thanks again for being so analytical with the game.

(1 edit)

Sounds good. On my end, the main issue was that the tool speed ruined the game progression, even with end-game gear, since I was spending so much time waiting for the flint axe and pickaxe to do anything.  

Also, if you're planning on leaving the inventory system in a similar state, please make the bags distinguishable. I want to be able to tell my many cloth bags apart.