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(+1)

What a nice, creative puzzle game. I ended up with neutral morality.

I almost want there to be more of a tutorial, but figuring out the mechanics was also a big part of the fun for this game. I like what you did with the swaps and the different mechanics for each side. The beginning when I figured out which color did what, which blocks I can walk through, and how the bullets interact with enemies was some good gameplay. It was frustrating for a bit until it all clicked! 

One thing I would like changed is how projectiles fired. I often found myself unable to properly shoot at things when the object or walls were too close. This was especially frustrating when dealing with the diagonal enemies and when trying to fire through a block when there's no room to aim and the firing direction is facing the wrong way. I sometimes got through these issues by aiming in a larger space then holding the fire button to retain my direction, but usually I just brute forced it. I'm assuming this issue has something to do with either how the direction is set (too close quarters doesn't allow the switch in direction) and/or that where projectiles fire from is set a bit in front of the player character.

Aside from that issue, great job! I enjoyed figuring out the puzzles!

(+1)

Hello thank you very much for sharing your karma.

About the firing of projectiles, there are several culprits. The first is me, who designed a 15×15 character with a 13×13 collision, and the other is the engine, which by default does not support wall collision in projectiles. For these reasons I ended up not realizing it, so I put more open areas.

The shot is defined by default directed upwards, you change this when shooting while moving, with a new movement a new pattern is set in the direction, so if you shoot again, and you are stopped, you will always have the last shot direction.

Another strange mechanic is with the "z" button because combined with the "x" you shoot defining the direction without moving.

This strategy of shooting at a wall and then shooting was the first thing I put into the game, I'm glad you highlighted it, it's confusing, but the game wouldn't be a puzzle but a shooter.

(+1)

I didn't even realize "z" did anything! That changes a lot! The problem I had of running into blocks trying to change movement isn't a problem with this mechanic.