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While I can applaud the visual presentation and dedication to the theme, this game is incredibly hard to parse. I won't say I don't see any potential in this idea, because perspective-warping puzzles like this can leave a big splash when they're done right, but I just don't have any context to try and make clear what I'm doing, or even what space I'm occupying.

I wasn't able to imagine how it feels to play the game without knowing what is what and I made it even more harder to myself by not wanting to use verbal comunication with player. But after the jam was over I realized that I could make it so player can switch between horizontal and vertical slice of the space, that would maybe help.