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(+1)

Okay, I just finished the sixth chapter, so, here my thoughts about it, following the game's events (so, warning: possible spoilers).

First of all: nice opening speech. Very inspiring. Although I kinda feel bad for him. I mean: you always set it up in an amusing way, so yeah, it's fun. But, even more with such a speech, I can't help but hope he'll finally start to become a better man (at least less vain) and then stop always dying. I don't like when somewhat good people are hopeless.

Poor Annie, now she's aware too she didn't have any badass scene. That missile shot was very frustrating. I really hope she'll soon be able to shine (well, she did in the next sequence, but it was for being smart, not for being badass, so that's not the same). Maybe the next chapter will show a flashback of her protecting Nancy while the others were on the western server?

Really cool ref to suggest “Nobody” as a nickname, especially after teasing the chapter with a western setting, and while showing a scene about guns and quickness. I mean, totally worth entering in history books. Just a bit weird that in the latter lines it appears as a non-confusing name, but I guess it's an understandable drawback of allowing people choosing their own nickname, which is of course really cool too.

(Quick thought about the previous two points: “Gnome Ann” (cf obviously https://xkcd.com/1704/ ^^) would totally be a nice feminine counterpart to “Nobody”. And, Annie being the smallest of the team, it fits your settings. So having her called this way could be a good easter egg for people who choose “Nobody” for Orion)

Nice Cluedo game. Well, I guess it's more inspired from Among Us or The Werewolves of Millers Hollow, but the murder settings in a mansion from the Rockfeller server reminds me Cluedo more. Clonk is fun. Hope to have some steampunk server in the next chapters.

It's a bit weird to learn that you can only use the artefact once in 25 days… just after we saw it being used twice on the same day. I guess duplicate several people almost at the same time count for only one use, but if so it should probably have a known limitation here too (duplicate the whole WRE army for one day would be a bit too much).

Also, still about this artifact: now that the idea has been explicitly suggested, you HAVE TO set up a scene with Orion using it to please one of the girls. Absolutely mandatory :-þ

Saw you finally added the pink pajamas in Annie's gallery like we talked earlier, but with a different haircut. Good way to mix both choices! She's definitely very cute.

About Orion's look changing: please do not make him look too muscular. Well, I guess that's a typical male fantasy, and the whole game setup is built to fulfil male fantasies, which obviously not always fit mines, but… let's just say a masculine counterpart to Micaela would be just as unattractive to me and most of the other girls I know as Micaela herself is unattractive for people other than Chang.

Axel's encounter was… surprising. I mean, I guessed something like this could happen after we saw him at the mansion, but I thought it would take way longer than that. Sounds promising. Now that we know what happened to Thanatos, I wonder if William Bardot will be the only main bad guy, or if there's still some Ganon(dorf) or Palpatine lying somewhere in Eternum.

Now, cool to see Eva again! I really like her new look, and the other girls' reactions was fun. Still hopes she'll finally join the party later: as I already said, she could be a really good addition to the team, especially if it's some kind of optional content, like for Yuffie in FF7.

The story part with Calypso was really interesting, and with very cute drawing. It almost felt a bit weird to come back to the usual rendering after that. Really promising lore, can't wait to learn more about all of this.

It felt a little weird to kill the guy, but in an unusual way: shot by Orion, he'll just have a 24h delay to log in again, while the praetorians could have excommunicated him, with all the now known consequences, so it's oddly the more merciful choice. Makes me wonder how the Trolley problem could be adapted in such settings.

At night, another duel, another occasion to use the “Nobody” nickname. Still no Cyclops, so I still think it refers to the film rather than to the Odyssey, despite the Bardot's company name. But what I said before still applies: they all use it as if it was non-confusing, which is a bit odd (but, once again, understandable).

The final sequence was cute, hot and fun at the same time, so good job here again. And then scary. A damn good cliffhanger again, you teasing devil! :D

Generally speaking, really good job on the music and sounds once again. You especially have a great taste in ambient music, I think I'll get several of the tracks you used.

Oh, and, I'm sorry, but I have to disagree with people telling that Eternum is just as good as Once in a lifetime. It's in fact way better. I found OIAL good when I played it before starting Eternum, but now that I can compare both, the oldest just can't compete with the newest. Your progression is really impressive (even more considering that OIAL was already above average).

…and I guess that's all for now, but I'll probably play again while waiting for the seventh chapter, so maybe I'll make another comment later, if there's some little details that bothers me on a second run like last time.

Thank you for such a great review!

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Okay, I now have a playlist of about two and a half hours of music from the Eternum OST to listen while I'm doing something else. Thanks a lot!

Now that I listen those music without the game's ambience, I realize that some of them reminds me OST from other games. For instance, Another Round gives me Prof. Layton vibes. Some others sound like they could fit with Nobuo Uematsu's work on Final Fantasy.

Oh, fun fact: due to a misclick, I added Lindsey Stirling's Carol of the Bells to the playlist and… I thought it fitted perfectly with the others tracks. So now I wonder how it would look if she appeared in the game, for instance if Orion invited one of the girls to see her in a concert. As her clips looks like she's visiting a distinct Eternum server each time, it could match.

More seriously, can't wait to listen what you'll put on The New World, pirate-themed things looks promising. Oh, and could we please come back to Valley of the Kings? Those Who Love is cool, but I would love some more egyptian-themed music (Eternum: come for the sexy, stay for the story, ask for more for the music :-°)

And, I wonder… could it help you if I link some ambient music released under Creative Commons (or other licences allowing to reuse it)? There's a few of those I enjoy that may sound cool in the game, but as I don't know how you work for this, I'd rather ask before spamming :-)

Of course, feel free to link them ^^

Let's go, then !

First of all, there's a great turn-based strategy game called Battle for Wesnoth, that is fully (so, including the music) released under free licences. Some of the musics (especially the elvish theme) may fit for med/fan servers. Sorry, I don't know any link to directly listen them from the browser, but you can download them with the game or from the github repository. Here's a summary:

https://wiki.wesnoth.org/Available_Music

Then Laei made some calm, a bit sad ambient music that could fit for nostalgic or introspective moments, like when Alex is remembering her grandma. I personally find “Petit pantin au cœur de glace” (french for “Little puppet with a heart of ice”) particularly fascinating.

https://laei.bandcamp.com/album/eponyme-i-a-soundtrack-for-my-life

Now, let's come to Dogmazic. That's the website of a french association promoting music released under Creative Commons and other free licenses. There's a lot of really good things here, so I suggest you to search the whole site, but here's some pointers:

Greg Baumont released an album called “Wood”, with various ambient music. I especially like “La sixième porte de shanaaghar” (“the sixth door of shanaaghar”, don't know what shanaaghar is supposed to be) and “The blue star”.

https://play.dogmazic.net/albums.php?action=show&album=670

Dogers made an album called “Contes à la lueur d'une bougie” (“Tales by candlelight”) that can easily be used as a soundtrack for table role-playing game or for some good old RPG-maker game. My favourite here is “Un bien étrange marché” (“a very strange market”) that can fit for visiting curious places, but “Profondeurs” (“Depths”) and “Confrontation” can also work for worrying situations.

https://play.dogmazic.net/albums.php?action=show&album=8997

Ehma has uploaded several albums of various genres on the site. I especially like “Pizzicato”, for instance for a journey sequence, or “La porteuse d'eau” (“The water carrier”) where the intro gives me vibes of coming home after a long trip.

https://play.dogmazic.net/albums.php?action=show&album=441

If you're looking for tropical, jungle themes, maybe Philippe Mangold's work can do the job too, with tracks like “amazonia”.

https://play.dogmazic.net/albums.php?action=show&album=1946

Well, I'll stop here for now, that's already a lot of things. But as I said, don't hesitate to search through Dogmazic, there's really a lot of gems here.

Hope some of this will help!

Oh, those are really nice sources, thank you!

You're welcome, thank you for the game :D

Now I'm even more curious to play the next chapters, I wonder if I will recognize some of the tracks while playing ^^

Don't hesitate to post here if you choose to use some of them, thought: that would help to wait until the next chapter is released.


…which makes me wonder: how do you work on it? Do you start by writing the plot/dialogues, then render the images, then add the sound effects, for the whole chapter? Or do you work scene by scene? Do you sometimes select the sounds for a scene first and then adjust the images to it? I'm a bit curious, but of course no problem if you'd rather not answer.

I work scene by scene yep :]
I usually select sounds after