Thanks! About the sensitive controls, I’ve had a few playtesters who reported that the game feels a little too fast (and thus, sensitive controls). However, adjusting the game speed isn’t an easy fix, since I’ve locked the whole physics system to the framerate, so I would have to rewrite it basically from scratch.
I’m going to rewrite it anyway because the code quality is absolutely terrible, but I won’t be able to tell when I’ll do it (school starts very soon).