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Glad that the stealth checks get easier after you defeat some of the enemies, felt odd that it wasn't when I checked to see if it did when playing.

Same here -- it really bugged me too.
I'd like to find more of these edge cases where things feel a bit non-intuitive and knock them out when I have the time.

Haven't come across anything quite as noticeable as that, mostly it's just unimplemented stuff I assume will come up in the future.