Haha don't be too impressed by the apparent non-laginess of the game. 😅 For me, the end of the normal game lag spikes whenever a new enemy spawns. Moreover -- I actually originally planned for there to be two enemies on screen for longer, but the game just got too laggy with the larger enemies when there were two, so I cut it down to one. So the lag actually directly influenced the final game product!
Also, I completely could not get the game optimized enough to run on the web. (I did try! I spent a few hours fixing the rendering lag, and then spent more hours writing a custom GDScript physics engine to try to speed up the physics enough... no avail. Perhaps after the jam is over I can fix it!)
I appreciate the suggestions for more on-theme content! If I'm going to be honest I generally am not interested in following the theme too closely unless it's a concept I want to delve deeper into. For this jam, I saw the theme, thought of "malfunctioning self-replicating probes", built the probes in Godot, and then came up with a game that I could center around the probes. For me, the probes really are the central concept of this game, and the probes are inspired directly from the theme... so for me, it follows the theme. Obviously it is not a very interesting use of the theme, and is perhaps not deserving of very many Theme stars. But at least now you know where I am coming from. 😄
Thank you for playing and for your feedback!