I think the mere existence of this jam was the kick in the ass my team needed. We've been working slowly, on-and-off on a big game, and having a jam with a theme and a short time limit really focused us and made us think about what we could do, and what time things would actually take.
As a first game for literally all of us, we're proud. And having content out there for one of our (admittedly massive) cast of characters is pushing us to want to work harder on the main game, so we've got that going for us.
I will say having a 10 day jam that shared a weekend with a maker's market I was showing at was probably not the best plan, but it worked out.
I now know a lot more about the nitty-gritty of game making, and I think that's going to help a lot in general.
I know I'm excited at the prospect of other jams after having participated in this one, we'll see how my artist feels once they emerge from the blanket pile they made for themselves Monday night. XD