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I liked how hectic it felt. The music really adds to the feeling of a mad rush to escape! I ended up using the guardhouses as a guideline on where I had to go, with the flashes revealing what was next after the line of guardhouses.

I would have liked to see more dynamic obstacles, like with the one guard. More varieties or things to switch it up. I'm not sure how these could be added to continue with the theme of a mad rush though, since they might make it more of a slower paced stealth game.

Great job! I managed to escape...well at least for a little bit haha.