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Haha, there is really no need to apologize for wasting my time. 30 minutes is an extremely standard amount of time for me to spend on jam games. If I was annoyed with the length of time I had spent you probably would have heard me complain about it. 😄 Not to mention, I really enjoyed almost every moment of it... right up until it started lagging, I was having a great time--something I maybe didn't emphasize before is that I felt like the configurations of robots kept things really fresh & consistently engaging. The robots that were grouped together were sometimes more appropriate to jump over, while other robots required eeking close to the edge, then running away, then jumping over and jumping back quickly, and then maybe you could jump over the remaining robots. I think if the game did have some kind of ending, say, 8 checkpoints in to it -- it would be a pretty solid little game!

But I definitely appreciate your consideration for my time!

(+1)

Well, I take respect for the player's time seriously and I don't want to ever take other people's time for granted, especially when they've decided to try something I made. Not that I thought you were necessarily annoyed, but I like to show my consideration out of principle, whether it bothered you or not ^^

That's great to hear! Despite everything, I'm happy that 1 type of enemy was still able to force the player to have different approaches, those are the types of enemy I aim to create :D

The initial idea was that you were going into the inventor's house or the factory that created the robots to disable all of them so I'm in agreement that an ending would've helped a bit. I'll be adding that in the update.

Of course! ^^