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(+1)

It's a very solid platformer. I enjoyed it! I like the gravity puzzles and switching mechanic. 

The biggest thing I'd want changed though would be some indication of what the opposite world holds. I'm not sure how you might do this (maybe a viewpoint toggle that only affects camera at the start?), but it becomes very difficult to progress through a level when you have to guess what comes next. Of course after a few deaths it's fine, but I'd like to be able to know what's up ahead the first time. The "Thorns" level is the biggest offender of this I think, since a lot of the transitions lead to instant death if the player doesn't move correctly to the newly revealed way forward.

Great job!

(+1)

I see what you mean. I originally wanted to have a level start animation, but I didn’t want to hurt the pace of the game. The best thing I could do would be to add a “focus” button that would let you take a peek at what’s on the other side without teleporting to it, so that new players can use it to see what awaits them on the other side, and experienced players could just skip using it.