Gitlab? Very well, I will use that in the future!
But I have to disagree about sleeping. Originally I assumed the best way to sleep was to find some secluded corner, take off most clothes and hope that nothing would find me for like a minute, but this was extremely unreliable, especially in later levels and then required me to make my way through the hordes of reinforcements to hunt down the vacuum to get my stuff back and then leave without losing all the stats I just regained, but this is just the wrong way.
If you sleep near the exit, you can take power naps between reinforcement waves, wake up, destroy the new wave, then go back to sleep. This would work in any room with excess weapons and shoes(you would lose the regained HP again if you can't put on shoes while destroying the reinforcement wave. Without weapons is doable, especially with wild amulet/sharp glasses, but can go terribly wrong) This would allow regeneration of 2-3 HP per nap, which sounds tedious, but it helped me get deeper than I would have otherwise.
But now the addition of sleeping bags has buffed this strategy tenfold, now due to the potency of the regeneration, shoes and weapons aren't necessary anymore, because the HP loss due to...gymnastics is negligible compared to the HP gain from sleeping.
PS: Is there a lore explanation for enemies that have improved vision for clothed targets? I get numinescence, but this is weird.