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Hey again!! Thanks for giving this another go! And thanks for posting this! I believe this is the bug I found right after I posted the initial 3.2 file. If you download the latest version, it should be fixed (and because the file names are the same, your save files shouldn’t be affected).


And you’re right, I should get a Discord going. I’ll get on that!


Can’t wait to hear what you think about the new and improved apple game!

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Thanks, redownloaded, still had my save and was able to turn off autobattle.

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Awesome! Thanks for checking back

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- Had a fishing game where the red fish were not being converted while the red to blue to gold powerup was still active (red line at top of screen was still there). Maybe stopped working when a different power-up expired.

- Auto autobattles always gives me the endgame boss battle fight 5k difficulty, while i'm still at 2k power on my team, and havent unlocked the area with the bossfight yet, also I'm still at 0 wins since it didn't save when it crashed before. Dunno if this is a glitch from using the save of the other version. Or maybe cause I collected all the different heroes in the meantime?

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Ok thanks for the heads up! I feel like I saw the same thing with the red to blue to gold power up and I couldn’t figure out what was going on, so I thought I imagined it. I’ll double check the code to see if I can pinpoint it.


And for auto battles, it finds the lowest enemy power level and tries to beat it twice. If it loses twice, it tries the next lowest power level, etc, until 10 losses in a row (I know, none of this is explained, and should be!). I was recently tweaking power levels, so maybe I actually set the boss fight lower than some of the other battles around it, so it’s trying that first? And the wins/losses is only meant to show that particular auto-battle-session’s wins/losses, so it should reset every time you talk to the npc.

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You were exactly right about the fish game issue! Basically overlapping red-fish powerups would get messed up. I created a new version a few minutes ago that should fix this. It also won't affect save files or anything. 

Thanks again!

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"Can’t wait to hear what you think about the new and improved apple game!"

It's absolute mayhem and I'm so here for it :D. The game has become a bit more whimsical and a lot of button mashing dash waves and I think that's a good thing.

Firing the giant laser is very satisfying, while being a bit risky trying to position under the bosses, bombs are usually the safer option.

At some point I stop keeping track of all the different turret effects but stuff goes pew pew, one of them even heals me (poor thing has to put in overtime XD) so it's all cool.

- It is still the game with the slowest income progression compared to the other two by a significant amount, perhaps the boss bonus scaling could be tweaked a bit. But overall I don't mind this discrepancy as much as in the previous version because the apple game has become more fun.

I still have quite a few upgrades left though, and I can see how the income will spike eventually with the health upgrades that will stop you from getting 1-shot by the later bosses.

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Awesome! Thanks for the feedback! Yeah apple game is definitely the slowest early on, but hopefully there’s a bit more variety to keep things interesting. By end game, you can get some pretty high scores. Let me know how those last few upgrades go!

Sure, just for reference, here's the scores and stats with which I beat the last fight of the game with (46 total talent points per character):