Planning & Estimation Review
These last days I've been working on basic gameplay basic features, like player logic and camera controls.
However the big update this time is that I have gone through every single future game feature extensively to review all tasks I have done and plan the ones I have schedule to be completed, this is to better estimate when and how the game will be released.
I will repeat this process again in future to make sure planning is realistic and estimations are accurate.
Here is the result breakdown of my plans:
- The game has 758 Tasks in total.
- 330 Code Tasks
- 428 Art Tasks
- In general, Code tasks weight ~60% more than Art Tasks, making code 56% of the total game work and art 44%
The Game will have 7 Major Releases:
- Sandbox Alpha - Released when the project is at 35% Total completion
- Closed Alpha - Released when the project is at 63% Total completion
- Open Alpha - Released when the project is at 83% Total completion
- Closed Beta - Released when the project is at 95% Total completion
- Open Beta - Released when the game is feature complete
- Release Candidate - Release when the game has all major and most minor bugs are fixed
- Official Release - Release when all bugs are fixed
One big change is that I decided to split the first Alpha release in 2, making the first release a Sandbox version of the game.
Unfortunately this estimation review process revealed 10% more tasks tasks than what I had previously planned.
However, that's not a set back because thanks to the fact that I split the alpha in 2 we are a lot closer to a playable build than before.
This means the first Alpha will be released 6 months sooner: around May of 2024!
Now with the new estimations: The game is 14.9% complete and 38.5% ready for alpha release.
And here a footage of the basic run ability I was working these last days, so you have something to see as expected :)