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Planning & Estimation Review

These last days I've been working on basic gameplay basic features, like player logic and camera controls.

However the big update this time is that I have gone through every single future game feature extensively to review all tasks I have done and plan the ones I have schedule to be completed, this is to better estimate when and how the game will be released.

I will repeat this process again in future to make sure planning is realistic and estimations are accurate.

Here is the result breakdown of my plans:

  • The game has 758 Tasks in total.
    • 330 Code Tasks
    • 428 Art Tasks
  • In general, Code tasks weight ~60% more than Art Tasks, making code 56% of the total game work and art 44%

The Game will have 7 Major Releases:

  1. Sandbox Alpha - Released when the project is at 35% Total completion
  2. Closed Alpha - Released when the project is at 63% Total completion
  3. Open Alpha - Released when the project is at 83% Total completion
  4. Closed Beta - Released when the project is at 95% Total completion
  5. Open Beta - Released when the game is feature complete
  6. Release Candidate - Release when the game has all major and most minor bugs are fixed
  7. Official Release - Release when all bugs are fixed

One big change is that I decided to split the first Alpha release in 2, making the first release a Sandbox version of the game. 

Unfortunately this estimation review process revealed 10% more tasks tasks than what I had previously planned.

However, that's not a set back because thanks to the fact that I split the alpha in 2 we are a lot closer to a playable build than before.

This means the first Alpha will be released 6 months sooner: around May of 2024!

Now with the new estimations: The game is 14.9% complete and 38.5% ready for alpha release.

And here a footage of the basic run ability I was working these last days, so you have something to see as expected :)