I like the look of the game, you did some great tile work here. I do feel like the controls are somewhat difficult to grok though; I had to go to the game page in order to figure out how to play beyond spinning the target tile around.
Having turning advance time a tick as well as moving made several of the very tight obstacle passages more difficult than they felt like they needed to be, especially with how long it took to execute one. Several times I knew exactly what I needed to do, but I didn't realize I was facing the wrong way so I died immediately after. In the future it may be a good idea to dial down the difficulty early on to teach the initial mechanics and save the turn perfect dodging for a couple levels in.
Good job getting this out there! Would love some sounds and music in the future, but still a number of promising looking aspects :)