Devlog Entry #2.16.12.17
With last week's screenshot update already revealing one of the destinations these crossroads'll be leading us to, namely Bedlam, which will be the subject of Devlog entries to come, let's take a look at where the other ones'll take us.
A cliff and a forest, places that might be familiar to players of the original and give me a chance to tell you of this game's relationship to it's predecessor, which had you start on a cliff and end up in a forest not soon after.
Basically, Skullz 'n Skeletonz will serve both as a sequel and a prequel to Skullz, with the core storyline of the latter being left intact but refitted to and retold during the new storyline that is now expanding around it.
While Skullz was strictly linear, Skullz 'n Skeletonz will be all about making choices, and the locations presented so far already start reflecting that, with this abstract line in the void, which would've taken you from the cliff to the woods in the original, now being retconned to not have ever been anything but our good old Crossroads, turning a linear path into a branching one quite literally.
That's it for this weeks update. Next up, we may be actually finally arriving in Bedlam.