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(1 edit) (+1)

Really cool concept, and super appreciate the tutorial at the beginning!

I found it really hard to aim and hit enemies on purpose, but I do like how you go from seeking to evading if an enemy gets the ball, to hunting if you get the ball.  It took a while to get the hang of hitting the breaks to launch the ball appropriately but when I did pull off a shot that took out ~4 enemies it felt super good.

Could definitely use some mechanics to make things more interesting right off the bat as well as escalating the tension (right now when you take out a bunch of enemies it feels like it takes a while to get back up there again) and I found there was a lot of waiting in the current design, but it was otherwise a unique and interesting take on the theme!

For those about to give it a try, make sure you download both files to the same location!