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(+2)

Suggestion:

For the Apple game would it be feasible to have the pace of the game accelerate the longer you do not take any damage or would that cause lag or some other issue? Then it would revert to normal speed the moment you took any damage. So like faster spawnrate, faster apple drops, faster projectiles, faster timer depletion, until the first instance of damage taken.

Cause just holding left and mashing spacebar for the first 10 minutes till you get to a boss that requires any amount of dodging gets old after a while. And I don't think this is just exclusive to endgame, maybe it could be relatively balanced somewhere just above the "slimes time" or "boss bonus" upgrade or around there so it has some midgame impact.

(+1)

Yeah, I think that's a good suggestion. I think simply upping the game speed would cause lag, at least for some people. Maybe I could create some upgrades that start you further along in the game. But the downside to this would be fewer apples collected and fewer turrets spawned, since you'd miss the beginning. I'll have to think of a way to compensate for that. If I really wanted to get crazy, I could even create different "levels" that you'd have to beat, but that might totally mess with the balancing.