Fun little tower defense game. It might be worth considering adding a cooldown on the basic traps as the first few rounds were just me clicking as fast as possible to flood the lane. If that's the intended gameplay maybe let it place multiple while holding left click?
Viewing post in Nuclear Shark Defense jam comments
Yea it was intended. In it's current strength I figured you could spam them without it being overpowered due to their tiny damage.
Holding left click would definitely have made it feel significantly better to play without even changing the mechanics, I'll definitely add that to the post jam build, thank you for your feedback!