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(+2)

An interesting game of pushing your luck!  Being invincible while holding the fire is a good paring with a scoring system that rewards letting go of it in line with enemies for as long as possible :)

Definitely ran into a few bugs with the fire getting stuck in walls (and some enemies moving through them) but I like the concept.  My only real complaint is that the way the game plays currently it rewards waiting a long time for all the enemies to pile up which can get boring quickly.  If that could be addressed along with a slight increase in overall pace and unique enemies I could see myself spending a decent amount of time playing it.

Oh, for future games though, please don't blink the controls text on and off XD

(+1)

Thanks! I appreciate the feedback. It’s definitely a concept I’ll expand on! I did not get left with that much time for the game jam unfortunately