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Yeah, the lack of those really hurt the project. There's certain things like the tutorial and the settings menu I should've done first, as unfortunately by leaving them for last they got bumped out by other IRL obligations.

 I've added them in for the post-rating-period patch (which also includes rewrites of the enemy AI into C++ so later waves aren't so laggy and a tutorial), hoping to turn this demo into something substantial over time :)