Hi, thank you for your feedback!
I was already working on the differences between two types of energy. My initial idea was to add some visual differences: give them different UI icons, for example. Maybe play some different sound effects when they are added to the ‘inventory’. Just didn’t have the time to implement this.
But now I think I’ll have to rework their effects as well. ‘INTRO-type’ of energy feels kinda… redundant?
Great ideas about changing the walking speed and adding a ‘global view’. I’ll think about it.
Thanks again, this was super helpful!!