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Hi, thank you for your feedback! 

I was already working on the differences between two types of energy. My initial idea was to add some visual differences: give them different UI icons, for example. Maybe play some different sound effects when they are added to the ‘inventory’. Just didn’t have  the time to implement this. 

But now I think I’ll have to rework their effects as well. ‘INTRO-type’ of energy feels kinda… redundant? 

Great ideas about changing the walking speed and adding a ‘global view’. I’ll think about it.  

Thanks again, this was super helpful!!