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(+1)

This is incredibly fun and addictive. I honestly couldn't pull myself away from the game to rate it (until Steve scammed me at the end). Great work!

One slight issue is that I'm not really sure what the defenses/knifes do. I know they're supposed to defend divers from sharks, but it didn't look like the sharks actually did anything when they hit a diver. That said, I could have easily missed it, since my strategy was to just spam divers to the point where it was hard to keep track of a single one.

(+1)

You probably missed it, before you buy knives, the sharks will kill any diver they touch. A knife will kill the shark instead, but you lose the knife, so another shark would kill the diver unless you have a second knife, etc. You're right though, the higher knife levels aren't as useful as intended due to lack of threats. Ultimately, there just weren't enough sharks to make getting more knives feel like it mattered at all.

That makes sense.

If a diver dies, do you have to repurchase the upgrade, or are you just able to hire another one?

(2 edits) (+1)

You don't have to repurchase the upgrade, you just lose out on the hire cost and any treasure they had grabbed before dying. They basically just return to the ship on death. One of my ideas was to have each diver be a character that is hired and upgraded individually, and can die permanently. but we ended up not going that route, at least yet.