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I couldn't stay alive for more than 10 seconds. It felt like I had absolutely no way of knowing how "fast" or what angle I would fall out based on how long the charge was. I had no idea if I was 20% charged or 80% charged. Instant death meant no way for me to correct. 

I think there's real potential here though! I would suggest to add a mini-golf or pool style targeting line showing the vector your about to launch at. just that change would improve the game ten fold, IMO.

I hope that didn't sound too harsh, well done on a slick entry!

Not harsh at all, I really appreciate the feedback, I'm getting some great ideas in the comments here. You're totally right about the difficulty of course, unfortunately I ran out of time for a good run of balancing the overall game experience. I really love your vector idea as well, alongside the other comments about reversing the controls (tap is slow, hold is fast) I think I can make some real improvements here after the jam is finished judging. Thanks again Fearian :)