Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

First, I wanted to thank you so much for taking the time to document and type out all of this!  All of this is super helpful and it'll give me a lot to bug fix before the next version is released.

I'm going to try your fix for the waking up issue, not knowing straightforward way to disable player movement has made event programming so difficult.  Thank you for letting me know about that!

I can confirm that I've already fixed the devil's laugh glitch, the ladder glitch and the being able to climb on the statue that transports you to the anatomical desert  since working on the new version.

Eventually i'm going to be completely remaking the gates between the day and night castle entirely, but i'll see what can be done to fix it until then.

I can confirm the "Preistess" is an unintended typo and thank you for bringing it to my attention.  I tend to be very reliant on autocorrect for spelling so not having that in RPGM2K3 has been a bit difficult for me.

The mushroom circle was coded that way intentionally but I have been thinking about re-coding it to work in any direction, so thanks for the input on that!

So, the animation difference in those tiles in the flooded gardens is not necessarily intentional, but it's caused by the fact that the water tiles are made with animated tiles, and I already used all of my animated tiles on other things so I had to use static tiles for the corner pieces.  A work around for the future would be using character sets instead, but i'm not sure if the speed would match up correctly.

The weird collision on the stairs is something i've tried to fix, and the current set-up is unfortunately the one that feels the least awkward without re-working the tileset graphics.  That map is one of the oldest in the game and is was much more ambitious than I had the skillset for at the time.  This probably will be something that isn't fixed until later versions because the I know it requires a big overhaul of the current tileset.

Again, I really want to thank you for bringing all of this to my attention.  These kinds of error reports really help me, a second set of eyes will see things I don't.