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I really like the ways you've expanded on the gameplay with the flashlight and the spotlight, really neat ideas that I'd love to see explored more! The controller vibrations really add a sense of "something is approaching" that's really cool to feel! The subtle storytelling through the intended paths is a really neat aspect, always love to see storytelling in some form! Definitely a shorter jam than I'd expect, but overall hits that horror theme pretty well!

As a sidenote, due to being made in Godot 4, the game won't run on lower end hardware that lacks Vulkan support unless the user goes through the command line to open the game using OpenGL3. Not sure if you were aware of it, but it's something to keep in mind in case you want to expand on this!