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(+1)

I love the idea! But since you can speed up the ball, and reloading the cannon takes some time there is actually very little incentive to ever use it - I had better results just going around and smashing the skeletons on my own.

Thank you for your feedback! :d
It was my first game jam, and my first 3D game that was more than a basic controller...
I did not have much time to polish, balance or debug the game since i scrapped my initial idea 4-5 hours in.
I think the concept is kind of working, but would need a lot more thought, and the balance issue is real. :D
Am thinking about this would make a neat game for mobile, if it would be done right and polished.

Also I did the artwork too, the skeleton and the room 2 or 3 weeks before the game jam for another idea, and the cannon during the game jam.
Did you like the art? :D

No worries! Great job for a first jam! And yeah - we all pretty much didn't have time to polish, as no jam is complete without changing the whole concept a few times. :D

The Skeletons were neat, did you also do the death animation? Sure thing, polish this a little, add some features and release it for mobiles, great idea! Good luck! ;D

Thank you! :D
Yeah, the animation(s) are mine too. But the death 'animation' is not actually an animation, the skeletons spawn a bone for each armature bone, but i messed up a bit, so it's spawning more than it should... xdd

(I had demo project where you can dismember the enemy, and I thought it would look cool here too)