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What worked:

This one is really creative. I like the concepts behind it. The way the ship lights things up visually is really nice, particularly in the first area. Managing the meters for the different sides of the ship can also give some depth to using abilities. I really like how the story is presented. The different tts voices really add to it.

What didn't:

The controls feel too floaty/slippery. I get that it's a ship in zero gravity, and delicate control should be had for this game, but I think it's a bit too much.

I would have liked the ship to have a small radius around it so you can see immediately next to you. There were far too many times I would bump into asteroids due to trying to strafe.

Bugs:

I was going to talk about the triggers not working until I read the description fully.

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Great job!