What worked:
Very cool take on the concept of needing to kill to survive. I love these retro-type space shooters. The game is definitely designed for the player to be aggressive too, both through the laser mechanic and the needing to kill to survive and heal. It's fun and even rewards strategic shooting as opposed to holding down fire (since I think it was draining my life faster?).
What didn't:
The attacks the enemies fired were extremely hard to dodge, so added onto the aggressiveness that the player feels the need to exhibit. I never felt the need to dodge as it seemed more rewarding to just keep firing and hope I outheal the attacks.
Bugs:
Didn't see any.
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Great job!