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What I was going for was a third-person shooter/beat em up with some mild parkour elements in there to make movement more engaging (then about half way through making levels realized some extra movement track sections would break up the action). Definitely don't want to go down the road of making a parkour game - but they do need to be fleshed out more. X was a stupid key bind for abilities and using Tab to cycle through them is a needed change. Ctrl should be rebound to dodge, and E should be rebound to switch modes between melee and ranged I think rather than removing melee entirely as it's a lot more fun than the shooting IMO.

Thanks for the feedback, it's being taken into account!