Thank you, we didn't have a UI/UX designer but I love that kind of stuff, so I really got deep into it! I did the conceptual UI using Adobe Express, which looks more polished than in-game, but unfortunately Unity is a bit limited in terms of importing fonts, placing shaders / overlays, animating them, importing icons, etc. A teammate implemented it all for me - we agree that in the future it would be cool to adjust it even more and animate the background (which we tried in Adobe and it looked awesome!). Thanks for your super kind comment and feedback :) As for enemy variety, totally agree.