Love the level of storytelling obtained here and the use of intelligent game design elements. The added abilities trickled in is excellent work, and it's easy to imagine this as the tutorial for a bigger game. The models of the enemies make us want to hug them rather than squash them. Thoroughly enjoyed killing our inner demons by shining as bright as the literal sun with the attacks, but they feel a bit cheap with no counterbalance, like cooldowns and start-up time. Great job to the team for creating something so cohesive. The sound design ties it all together in a dreamy state, though there was one point with some crazy panning and filtering that felt out of place and hectic. It's hard not to admire your combined ability to have a deeper meaning in such a short time frame.