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That was a cool ride. The ambience is very unique and the atmosphere was chilling. Got my heart racing by the end. I can't wait to see more.

My feedback: 1) make objects breakable, such as by throwing (like we see in amnesia games) or using attacks. 2) The sensitivity reduction when aiming is a bit not good. 3) Add an option to choose between hold or toggle crouching. 4) My computer is in portuguese, so the text "space bar" when displayed takes a bit of space and overlays other text.

Everything else that I didn't mention, such as graphics, audio, art direction, is incredible.

Since the levels are randomized, I'm not sure if a whole campaing is one seed (similar to Spooky House of Jumpscares) or if its a more roguelite experience, where you die a lot but get upgrades. I'd like to know more about it so I can know what to expect.


For reference: I have a GTX 1660 Super and an intel i5 10th gen, the game ran at around 250 fps.

Thanks for the valuable feedback! Our plan is to make a linear story-driven experience, so  not a roguelite, but combat sections will be semi-randomized to give replayability and keep the tension if you die!