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This game is totally underrated, I loved the narrative - it reminded me a little bit of the tv series 1899, the multilingual period mystery-science fiction show. Played it all the way to the end. I see you plan on releasing a full version, I'd be excited for that! I have a few recommendations 1) You could provide a tutorial in the beginning for casual gamers who don't automatically think of E to pick-up. 2) You could narrow down the size of the ship hull because sometimes you're just walking amongst many planks of wood, it's quite wide. 3) You could adjust the pop-ups/UI for when a door is locked - when I used the key on Leonard's room it worked automatically without telling me where I was going / if it was the right room. 4) Maybe expand on the narrative and go beyond the jealous husband trope 5) And seeing as you're planning on expanding, a nice UI for the inventory system and the key could be cool, maybe also a counter for the number of dreams/days gone by (but I'm not sure if that removes from the immersion). Loved this! Thanks for making it :)

PS: It also never felt directionless - in that sense the game design & level design was really great. Locked doors for places you can't go, NPCs pointing you in the right direction (not too many of them and not an overwhelming experience). Great!

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Thank you so much for reviewing our game, we appreciate all the advices! We'll think a lot about how the final version is going to be and we hope we can get many more comments like yours <3