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(1 edit) (+2)

I like the play>die>upgrade loops, though in this game It seemed like I lost everything I picked up after dying and going to the shop, do you actually have to swim all the way back up to keep it? I found the flashing effect on the shop and depth meter to be very hard to look at, but the rest of the graphics were very pleasant, as was the menu music.

(+1)

Thank you for the feedback! We have "fast travel" by placing a pillars on the floor to give a fast way up. We may change the game to be easier and more forgiving (on dying).