Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very fun. Nice chunky controls. My only concern is what I call the leap of faith problem.

For example, you jump over some obstacles and fall, but you can't see what is down there. You can land on a hazard you couldn't know was there, cannot avoid, and instantly lose. 

This removes skill and replaces it with luck. Which is one way to go, but can get frustrating pretty quickly.

I'm not sure what the fix would be, maybe a quicktime event or something if you hit a hazard that was offscreen when you jumped. Or maybe bullet time in some form. 

Also, are the levels procedurally generated? If so, well done and very cool.

Thanks!

Thanks for the feedback! Dying because of the unseen treat is indeed frustrating. My solution to the problem you describe is that the tile next to the wall is always safe, unless the hole that you dropped from was in the center of the room. That's a strict rule, so when you're unsure where to land, you can hug a wall and be okay. I understand that this isn't the best solution, and the game doesn't tell you about it, but that's what I came up with during the jam. Levels are generated at runtime. They're a sequence of randomly chosen, predetermined layouts chained together. That helps with the "leap of faith" problem further, since skilled players will start to recognize generation patterns.

(+1)

Fair point, and valid solution! I'll definitely play some more with that in mind :)