Hey, still playing, posting my notes so far and will edit later: EDIT: actually added my new notes as reply
- Overall good at getting you into the mood via dynamic dialogues
- Cool ice powers, with nuances and variants, I need to work more on my character powers like this!
- First scene explaining lore is captivating
- Second scene: heroine hesitates a lot about stopping at the station but we don’t know what it’s all about so losing interest
- Fun dialogues between the two
- Heroine sounds just air-headed at first but her manual and storytelling knowledge give her more strengths and feats. Could probably look even more serious thanks to that (since she know history and why it’s important to stop evil magic)
- Battle is OK, although since an action resets cooldown of all actions of that same character, long-term Shield and freezing skills are not so interesting, so I just focused on DPS with quick Attacks and quick Heals
- It’s cool that characters move their mouth, although double mouth animation on big sprite and corner face may be a bit too much. Also, they also animate mouth during silence “…”
- Heroine is talking out loud when narrating (according to mouth animation) yet Breeze doesn’t hear her. Sometimes she even narrates her happening in locations where she is not! But it may be part of the meta story where she is a storyteller and telling us about how this whole adventure happened…
- Heterogeneous BG disturbing, but I guess that’s because of free assets
- Some typos
- Some block of texts over 4 lines bleeding a bit at the bottom “I’d seen them before, in photos”, “Both of you, please!”
Scene-specific (spoilers)
- I wonder what story she told the goons to convince them to help her…
- How did the big guy spot Breeze? Herbert never had a wife? Or did he honestly ask about her in case he really killed an innocent good and would have to meet his wife afterward?