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It's certainly a game of sorts, and it adheres to the theme, but it's nothing more than constant trial and error with added time pressure. The design of the second level (as far as I made it) is made to mislead and become a memory problem (number of clicks, rather than visual aspect) when the clicks need to be speedy and hard to count.

I don't think it's designed in a way that is fun, but that may be just me.