Since I’m using Godot and it doesn’t have VN accessibility features built-in, I tried implementing those myself. I’ve been trying to make it support the same keyboard shortcuts as Ren’Py (though I realize I didn’t add H to hide the UI, but I guess people who want that could add it themselves, or I guess so could I during the jam if I really want). Here’s the GitHub repository with the Godot 4 project: Basket Letter Vibe (the name means “the whiff makes (a?) lapwing take off” in Danish. People will probably need some knowledge of Godot’s scripting language GDScript to use this, since the would have to write a few lines of code for each sprite they add.
It’s localized in Danish, Spanish and English, but most people should probably remove Danish and Spanish (edit the function get_initial_language
to force the language to English (“en”), then remove the language option from create_main_menu
), then delete files with names ending in _da.txt
or _es.txt
. The reason I’m including the localization is because I alredy made it for Sheep Monologue and I don’t want to retranslate text I already translated (my new translation would probably end up being kinda similar to the old one anyway).
Also, people might want to change the value of vn_savedata_filename
to something specific to their game.