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The game feel is very smooth - that's what impresses me the most. (Although having to try again after slipping up after a very long level was frustrating. Maybe just make the levels shorter?) My main concern is that if you made the items multi-use then the levels won't really change very much - I didn't find a situation where a level was challenging specifically because the items were single-use.

Thank you for the input! It's a good point that the one-use items don't really show up as the core mechanic of the puzzles. I'm definitely planning  on coming back and updating this game so I will surely take that into account when I do so.