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The game hides the cursor when you select a save so you have to tab out to interact with any menus.

Got some stutter when the little orbs detected me on the level demo, but only the first time loading it. Probably a material being loaded in for the first time.

Deaths are pretty abrupt. Could probably do with a short falling animation when you die but before the menu appears.

The aim assist feels slightly strong.

I know they're placeholders but the smoothness of the enemies really clashes with the low res aesthetic.

The orbs were pretty fun to fight. I enjoyed tracking them through their little spins as they got it. The way the turret falls over is good too and its nice that there's no hitbox to get stuck on.